Photo via Al Jazeera

From Pong to GTA VI: Play your way through 50 years of video games

Read the original at Al Jazeera ↗
Cite

Haddad, M. (2026, November 12). From Pong to GTA VI: Play your way through 50 years of video games. Al Jazeera. https://www.aljazeera.com/features/longform/2026/11/12/from-pong-to-gta-vi-play-your-way-through-50-years-of-video-games?traffic_source=rss

Dated from the outlet's own feed. Check the original for its byline.

Al Jazeera · collected 2026-11-12 · by Mohammed Haddad

Quick Summary

Al Jazeera has created six short video game levels inspired by iconic games from each decade since Pong debuted in 1972. The latest entry in this series is Grand Theft Auto VI, which Rockstar Games will release on November 19, 2023, after a 13-year wait. GTA VI's first trailer set a record with over 90 million YouTube views within 24 hours in December 2023. The global video game industry generated $201.6 billion in revenue by 2025, according to Newzoo. Players can navigate through the decades of gaming history and attempt to beat Al Jazeera's AI-generated levels for each era.
Written by AI on 2026-11-12, from this article's own text only (the story summary below draws on all the coverage).

Compared with similar articles

This article reads unscored and hedges 4% of its claims. Each row says how that neighbour differs.
Evening Standard
Leans left Hedges 0 of 14 claims Outlet record 64/100
“Article A focuses on the union recognition vote at Rockstar Games, while Article B discusses the history and significance of the release of GTA VI.”

Story

Video Games Through History
Entertainment · 1 article(s) covering the same event.
How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
67
sentences that state something as happening or true
Uncertain
4%
3 of 67 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
60/100
Al Jazeera's corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Entertainment
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-11-12 · how these are computed

How this is being covered How these are calculated →

Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

Al Jazeera · 5559 article(s) · 4 correction(s) detected
Running correction rate · 4 correction(s)

Who wrote this

Mohammed Haddad
9 article(s) here · 1 carrying a prediction
In 1958, physicist William Higinbotham wired a tennis game to an oscilloscope for visitors at Brookhaven National Laboratory in New York.
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Shas left the government in July 2025 but remained in the coalition and New Hope will merge into Likud for this election.
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Also by Mohammed Haddad
Nothing else under this byline is closely related to this article, so these are simply their most recent.
All 9 articles by Mohammed Haddad →

Topics

Atari Japan Nintendo Pong Rockstar Games

Subjects

Japan GPE · 4× Nintendo ORG · 4× Atari ORG · 3× Sony ORG · 2× Al Jazeera ORG · 1× Brookhaven National Laboratory ORG · 1× Newzoo ORG · 1× Rockstar Games ORG · 1× William Higinbotham PERSON · 1× YouTube ORG · 1×

Narrative

Pong, with its two paddles, square ball and scoreboard, became an early commercial sensation, helping establish the arcade video game business. By the end of the decade, arcades were packed with cabinets.
framing: assertive · carried by 1 article(s) · first seen 2026-11-12
In 1958, physicist William Higinbotham wired a tennis game to an oscilloscope for visitors at Brookhaven National Laboratory in New York.
2026-11-12 · Al Jazeera
From Pong to GTA VI: Play your way through 50 years of video games · assertive framing

Claims (67 extracted, 3 hedged)

On November 19, Rockstar Games releases Grand Theft Auto VI, ending a 13-year wait for the sequel to one of the best-selling games ever made. asserted
Games → release → games
Few games have arrived with more riding on them. asserted
more → arrive → them
Its first trailer drew more than 90 million YouTube views in 24 hours in December 2023, a record for a game reveal. asserted
trailer → draw → reveal
It arrives in an industry that generated $201.6bn in revenue in 2025, according to market research firm Newzoo. uncertain
that → arrive → Newzoo
That business started with two paddles and a square of light. asserted
business → start → light
Using AI tools, Al Jazeera built six short levels inspired by the games that defined each decade, from Pong to GTA VI. asserted
that → use → VI
Video games were not invented in 1972, but that was the year they began reaching a much wider public. asserted
they → invent → public
In 1958, physicist William Higinbotham wired a tennis game to an oscilloscope for visitors at Brookhaven National Laboratory in New York. asserted
Higinbotham → wire → York
People queued to play Tennis for Two, but it was never sold. asserted
it → queue → Two
In 1972, two machines brought video games to the public. asserted
machines → bring → public
The Magnavox Odyssey became the first home console, plugging into the family television. asserted
Odyssey → become → television
Months later, a young California company called Atari put a test version of Pong in Andy Capp's Tavern, a bar in Sunnyvale. asserted
company → call → Sunnyvale
Within days, it stopped working. The coin box was too full of quarters. asserted
box → work → quarters
Pong, with its two paddles, square ball and scoreboard, became an early commercial sensation, helping establish the arcade video game business. By the end of the decade, arcades were packed with cabinets. asserted
arcades → become → cabinets
Atari's 2600 console, launched in 1977, helped popularise interchangeable game cartridges, allowing players to buy new games without buying a new machine. asserted
players → launch → machine
The boom did not last. asserted
boom → last → ?
Flooded with rushed games and too many consoles, the US video game market collapsed in 1983. asserted
market → flood → 1983
Atari buried thousands of unsold cartridges in a landfill in Alamogordo, New Mexico, in 1983. asserted
Atari → bury → 1983
Among them was E.T., a rushed film tie-in that became notorious as one of the worst games ever made. asserted
that → become → games
Japan revived the industry. asserted
Japan → revive → industry
Nintendo launched its Famicom in Japan in 1983 and brought it to the US in 1985 as the Nintendo Entertainment System. asserted
Nintendo → launch → System
To persuade wary retailers to stock it, Nintendo marketed the console as an entertainment system and included a toy robot, R.O.B., in one of its launch bundles. asserted
Nintendo → persuade → bundles
Instead of a single screen, the world scrolled sideways, past the edge of the television, with secret pipes, hidden blocks and a hero with a personality. asserted
world → scroll → personality
In 1989, Nintendo launched the handheld Game Boy in Japan and North America, packaged with Tetris, a puzzle game created by Soviet programmer Alexey Pajitnov. asserted
Nintendo → launch → Pajitnov
It reached Europe in 1990. asserted
It → reach → 1990
The 1990s brought a console war and a third dimension. asserted
1990s → bring → war
Sega's Mega Drive, sold as the Genesis in North America, took on Nintendo with faster games and edgier advertisements. asserted
Drive → sell → games
Then Sony entered the market with the PlayStation, launched in Japan in 1994 and elsewhere in 1995. asserted
Sony → enter → 1995
Its use of CDs, which held far more data than conventional cartridges and were cheaper to manufacture, helped transform console gaming. asserted
which → hold → gaming
On PCs, a small Texas studio called id Software released Doom in December 1993. asserted
studio → call → December
Its first episode was given away as shareware, copied onto floppy disks and passed around offices and campuses before most people were online. asserted
people → give → offices
Doom transformed flat maps into immersive, fast-moving 3D-like corridors. asserted
Doom → transform → corridors
Players could also connect computers over networks to fight one another. uncertain
Players → connect → one
Violence came with the realism. asserted
Violence → come → realism
In 1993, US senators, including Joe Lieberman, held hearings on games such as Mortal Kombat and Night Trap. asserted
senators → include → Kombat
The industry responded by setting up its own age-rating body, the Entertainment Software Rating Board, in 1994. asserted
industry → respond → 1994
In 1997, a Scottish studio called DMA Design released a top-down crime game. asserted
studio → call → game
It was called Grand Theft Auto. asserted
It → call → ?
In the 2000s, games went mainstream. asserted
games → go → 2000s
Sony's PlayStation 2, launched in 2000, doubled as a DVD player and became the best-selling console ever, at about 160 million units. asserted
PlayStation → launch → units
…and 27 more, not listed.
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