Game developers pitch for funding at speed dating-style event in Melbourne

Read the original at ABC News (AU) ↗
Cite

Giovanni, G. D. (2026, October 20). Game developers pitch for funding at speed dating-style event in Melbourne. ABC News (AU). https://www.abc.net.au/news/2026-10-21/play-now-video-game-pitching-event/107277120

Dated from the outlet's own feed. Check the original for its byline.

ABC News (AU) · collected 2026-10-20 · by Gianfranco Di Giovanni

Quick Summary

During Melbourne International Games Week, game developers participate in the Play Now marketplace event where they pitch their games to publishers in a speed dating format over four years. The event features developers presenting their projects and previous work to potential funders, with VicScreen acting as matchmakers to ensure compatibility between developers and publishers. This year, the event attracted both international and local publishers looking for rare Australian talent, emphasizing its growing importance in the industry.
Written locally by qwen2.5:14b on 2026-10-20, using this article's own text rather than the other coverage of the same event (that is the story summary below).

AI analysis runs on qwen2.5:14b, locally

Story summary

During Melbourne International Games Week in 2026, game developers participated in a speed dating-style event called Play Now marketplace to pitch their games to potential investors. VicScreen CEO Caroline Pitcher highlighted that the event, now in its fourth year, is attracting both international and local publishers who are looking for unique Australian talent. Publishers like Nintendo have already scheduled their meetings with select developers, emphasizing the growing importance of the Australian game industry. Swedish publisher Evil Landfall's chief business officer Rebecca Lautner expressed interest in finding "wacky physics-based games" and mentioned that her company has already invested in two projects from Melbourne. The event provides a platform for developers to present their work and secure funding, with each pitch session lasting around 10 minutes.

Written for “Game Developers Seek Funding” on 2026-10-20, grounded in this article and the 0 other(s) covering the same event.

Story

📰 Game Developers Seek Funding
Technology · 1 article(s) covering the same event.

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How this article was measured signals, leaning charts, publisher record, byline, topics and claims

Signals How these are calculated →

Claims extracted
36
sentences that state something as happening or true
Uncertain
3%
1 of 36 hedged ("reportedly", "may", "according to")
Leaning
not political
takes no side on a contested political question
Publisher signals
68/100
ABC News (AU)'s corrections and hedging, across everything collected from it. Not a measure of accuracy.
Outlets on this story
1
Technology
Same framing elsewhere
1
articles that frame the event the way this one does
Analyzed 2026-10-20 · how these are computed

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Article leaning vs. publisher reliability
Source leaning vs. consistency

Publisher

ABC News (AU) · 3525 article(s) · 9 correction(s) detected
Running correction rate · 9 correction(s)

Who wrote this

Gianfranco Di Giovanni
1 article(s) here · 1 carrying a prediction
🔮 Opportunity for feedback for every pitch During a pitch, a developer will often deliver a small presentation about their game outlining their previous work, their current team and what sort of funding they are looking for to finish their work.
The only article under this byline in the corpus.

Topics

Australian Evil Landfall Melbourne International Games Week Nintendo VicScreen

Subjects

Australia GPE · 3× Australian NORP · 2× Evil Landfall ORG · 2× Play Now ORG · 2× VicScreen ORG · 2× Caroline Pitcher PERSON · 1× Kirsten-Lee Naidoo PERSON · 1× Nintendo ORG · 1× Rebecca Lautner PERSON · 1× Swedish NORP · 1×

Narrative

Rebecca Lautner, chief business officer at Swedish game developer-turned-publisher, Evil Landfall, wants to find "wacky physics-based games" and to give back after their success. "So we follow this [event] from outside of Melbourne Games Week, we're fascinated by the Australian games industry in general and we already have two projects that we invested in from here," she says.
framing: assertive · carried by 1 article(s) · first seen 2026-10-20
🔮 Opportunity for feedback for every pitch During a pitch, a developer will often deliver a small presentation about their game outlining their previous work, their current team and what sort of funding they are looking for to finish their work.
2026-10-20 · ABC News (AU)
Game developers pitch for funding at speed dating-style event in Melbourne · assertive framing

Claims (36 extracted, 1 hedged)

A giant countdown timer, a DJ sitting on the side of the room spinning tunes, nerves and anticipation, and a bell that rings when it's time to rotate partners. asserted
it → sit → partners
The Play Now marketplace feels a lot like a speed dating event, or like the Shark Tank television program. asserted
marketplace → play → program
Held during Melbourne International Games Week, game developers from across the country are matched with prospective publishers and put their best foot forward in an attempt to secure funding for their game. asserted
developers → hold → game
Tables and screens with laptops and controllers are arranged around the room as pitch decks are presented and developers lay out their plans to make the next big hit. asserted
developers → arrange → hit
VicScreen CEO Caroline Pitcher says the event, now in its fourth year, is attracting international and local publishers searching for rare Australian talent. asserted
event → say → talent
"We've gone from strength to strength in terms of growing the number of publishers that are coming here, growing the number of game devs that are participating," she says. asserted
she → go → devs
"There's a maximum of 10 meetings so someone like Nintendo, their dance card is full." asserted
card → be → Nintendo
She says that because publishers choose the teams they are going to meet with, the ice is already broken and game developers can get right into the pitch. asserted
developers → say → pitch
Opportunity for feedback for every pitch During a pitch, a developer will often deliver a small presentation about their game outlining their previous work, their current team and what sort of funding they are looking for to finish their work. asserted
they → deliver → work
It's a nerve-wracking experience as last-minute bug fixes in playable demos are patched on the couches surrounding the presentation tables. asserted
fixes → wrack → tables
Some of the pitches immediately click, with a joy of play evident as publisher scouts disappear into the game. asserted
scouts → click → game
Others falter, with nerves overwhelming the rehearsed spiel, or a mismatch of game format to prospective publisher. asserted
nerves → falter → publisher
But these are met with kindness even when they don't go well. asserted
they → meet → kindness
To avoid too many incompatible projects and to maximise the time between developers and publishers, VicScreen acts as matchmakers, pairing up projects and organising meetings. asserted
VicScreen → avoid → meetings
Rebecca Lautner, chief business officer at Swedish game developer-turned-publisher, Evil Landfall, wants to find "wacky physics-based games" and to give back after their success. "So we follow this [event] from outside of Melbourne Games Week, we're fascinated by the Australian games industry in general and we already have two projects that we invested in from here," she says. asserted
she → turn → that
"Usually, we have to do a lot of research before and find the games that are interesting for us, here it's basically done for you. asserted
it → have → you
"You just arrive and you meet the right people and it's an amazing time." asserted
it → arrive → people
Evil Landfall CEO Kirsten-Lee Naidoo says developers in Australia are prepared and it's leading to some success. asserted
it → say → success
"In other parts of the world there's a lot less guidance on how to pitch and how to polish your demo and it's very, very clear that people who are pitching at PlayNow, they know what they're doing," she says. asserted
she → be → what
"They don't include their budget, they don't include their timeline, they're missing some key details, and coming to Australia we never have that problem because they are taught to know how to do things." asserted
they → include → things
'We want video games that make us lots of money' Bridie Roman and Daniel Lucic from publisher Devolver Digital are at Play Now to find the next big hit. asserted
Roman → want → hit
The publisher has a long history of signing games from Australia, including the hugely successful Cult of the Lamb and upcoming games like comedic fantasy game The Dungeon Experience and pachinko-like Hyper Drop. asserted
publisher → have → game
Roman says finding a magic recipe for breakaway success isn't clear cut. asserted
finding → find → success
"I think the only answer that we've ever really settled on is games that we would play as gamers ourselves," she says. asserted
she → think → gamers
"Something that makes us more connected, a fun gameplay twist, a little bit of humour, but none of these things necessarily make it a Devolver game." asserted
it → make → things
Lucic says he remembers when being pitched Hyper Drop at Play Now last year, which was developed in Perth by Aaron Dark, the rest of the world just disappeared. asserted
rest → say → world
"When we saw the pitch and I started playing it at one point I just zoned out, I just wanted to play it," he says. asserted
he → see → it
I was like, 'Sorry, I'm just going to focus on this and I'll let the others talk to you', and that's really what made it stand out." asserted
it → go → you
Cult favourite Julian Wilton, creative director at Massive Monster, developer of Cult of the Lamb, has also transitioned from developer to publisher, supporting two locally made games. asserted
Wilton → transition → games
The studio also launched MASS, a co-working space in Collingwood to further support the local development scene with hot desks and a game-specific fit-out. asserted
studio → launch → desks
Wilton said it was nice to be on the other side of the pitch and to share his success with others. " asserted
it → say → others
It's better than trying to pitch to people, you can just get them pitched to you, I love it," he says. asserted
he → try → it
"We've got two games we're invested in at the moment, some local games, we just meet with them every couple of weeks, give feedback, give them the best chance of success. asserted
we → get → success
I love the business side of games and the marketing of it, so I'm kind of trying to impart to them how important saying what your game is and communicating it to someone." asserted
game → love → someone
As the final countdown clock ends the bell chimes, laptops are closed, hands are shaken and business cards are exchanged. Some of these developers will have secured the financial and business support needed to continue making their games and might end up in players hands around the world. uncertain
Some → end → world
Others will go home without a new prospective partner this time, but will be ready for the next round of pitching next year. asserted
Others → go → pitching
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